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LabLog 12.0 - So many ways to rub: Masturbation Customization

Good evening Rubtopolis,

When we started this project i didn't have much faith that a website about male sex toys would gather useful feedback, but you guys have been great! Thanks for all the thoughtful responses and comments on the last blog.
I have to say i was pretty set on compression over squishy but there's an obvious leaning toward squishy (both from our beloved community and from other folks here at Rubbot headquarters). It forced me to rethink the whole strategy. As a result we're going to have an even broader range of possibilities - which brings me to the next garden path. . .

By the way, regarding the time lag between this and the last blog: We've been very busy tearing the design apart. Pushing and pulling, stretching, rotating and moving around different features. So don't despair, if we're not blogging we're busy designing.

As for the aforementioned garden path; it seems that we may have some nice opportunities to allow the user (i.e. you) to tweak, hack and optimize Rubbot to your own twisted whim. So the question confronts us: do you even want that? Are you the person that super-charges gadgets, or do you just buy nice things that already kick ass??
Bubbling in the background there's the 'ol "skinning" debate. . . uhhmm somehow "skinning" doesn't sound appealing when it comes to a male sex toy ; ) thoughts? interest??

We already plan to design it for swappable modules, but we're trying to figure out if we should actively design for hack-ability. The only reason i ask is that sometimes in an effort to allow for extra features you end up burdening the core design and making the "base model" less elegant. . .

Stay tuned. Next time we'll show you some of the prototypes that we did for the compression and squishy version of our male sex toy!

-labRat
lablog-12-01

Comments

My suggestion is 1. Use standard interface components. 2. Let open source develop the control software. (I can see people downloading "session files" and running them, comparing them, setting up itunes and game interfaces, and other stuff.)

An oversizes unit with a silicone inner sleeve would alow for different diamaters and provide a good tactile response. If I had to come up with an attachment it would be to accomodate more length,not a hat so much as a scarf-so to speak.

Im glad I stumbled across this awesome website.
I cant wait to see it

Keep it simple. If it's perfect out of the box then there will be no need for further hacking. Seems to me that the more simple a sex toy is the more likely a guy is to use it.

Hey, same here. Cant wait to even see what it has become

hm... it will be interesting to see what the beta products look like!

so is beta launch really only 9 days away? it seems like forever ago since I started following this site, I can't wait to see how it evolved!! I look fwd to the next update, got any new video's to post???

I prefer the simple package... too many options make it like my gf who can't decide anything. A suction cap option might be a nice option though...
Eager2Day

looking forward to beta launch!!
should only be a couple weeks now!

I think that you should just keep it nice and simple. At first thought it seems like a good idea to have changeability to it and having the ability to try different things with it, but I would prefer to just have a good feeling and hands free masturbation device that really works well. At least, get the basic model out and if you get a big request for more options you could add them later.

keep it nice and simple, i don't want to have to put to much thought into it just to fire off a few knuckle children!

i think the very people who would sign up to help build and beta test a product, are the very people who would want to tinker with a product, so take our advice with a word of caution. the few multi function percussion massagers on the market seem to have figured out how to "customize" the vibes while not going overboard.

Yeah, I think that simplicity combined with a nice product would be the most appealing.

simple is better; if i get bored with it than i could move up to a more advanced model

Just a few quick thoughts: how about squishy over compression? I don't want to complicate a great new toy but a softly pulsating compression under a removable (for cleaning & size concerns)squishy insert. Perhaps adjustable compression pulsation could be achieved somehow through a relief valve or something. If desired simply remove the squishy insert for compression only or remove the compression insert for squishy only as desired. I personally lean slightly toward squishy if only having a choice between the two and not both.
A question.... I travel for work alot, will the rubbot get thru airport screening without a major explanation? I'm thinking it will be a perfect toy for travel use if I can get it thru TSA .
Great work guys! Can hardly wait for your launch date!

Just keep it as simple as possible to begin with and then go from there> dont over complicate it> it should be both fun and easy to use!

There seems to be a lot of over the top ideas for the Rubbot in these comments. Bluetooth? USB? Why not add a speaker and make it moan and groan as it goes up and down while we're at it? Keep it simple. Less things that can go wrong and break the better I say. That's my two cents.

the best "hack" option i can think of, if not on beta, or even V1, would be an interface port (USB to chime in with above), that would allow a basic manual (hah) wired remote control of some kind. essentially override any onboard controls, speed, range, whatever.

later, the usb port could be paired with an optional external interface (and powered with usb bus). one could hack the thing to respond to music, or programmed sine sweeps, or ... whatever. the stock market! (stocks are going up up up!)

it wouldn't be too bad either if the remote-tether cord could also supply power to the thing, then batteries/etc wouldn't be required, more room inside to hack.

can't wait to see some mechanical goodness!

D

Make it simple for beta. Worry about mods later.

Skins? Well, only if I was planning on showing it off to my friends. As long as it's serving up milkshakes then I don't care what color it is;)

As far as hackability is concerned I think you answered your own question by stating, "in an effort to allow for extra features you end up burdening the core design and making the "base model" less elegant."

I would like to add the hackable audience is likely going to be a small portion of your consumer base. Consumers buy products to "kick ass" right away, and if they don't they return them. I might hot rod something after the warranty expires, but I'm not taking a new product apart.
Lastly, someone mentioned USB capability and while that sounds interesting, it raises an issue with cleaning. I don't want to ruin an expensive toy because water got into the product through a USB port from running it under a faucet for a mandatory cleaning. Make it airtight.

All I care about is that 1) it works well, 2) It cleans easily, and 3) It lasts.

And oh, yeah -- I don't care what color it is. Medical white, Barbie pink or fluorescent green and purple, it's all the same when your eyes are closed. Smiling I won't be buying skins unless they somehow change the functionability of the thing.

Agreed, but a textured skin could be a nice UPGRADE. not a base need for the rubbot. Like one smooth, one with small bumps and so forth.

Having had enough time to think and read, i think customization is something for AFTER beta. Let's first get a rubbing prototype, get the responses from all that have been selected as beta testers, and THEN try to make it better/upradable.

However it's admirable to think ahead not even knowing what the base version rub feels like Eye-wink

If it were up to me, I would want to see a gadget where the default settings work pretty well, but which can be tweaked and configured for the tastes of each user. But hackability is wa-a-a-a-ay down on the list of features I'd want to see.

I mean, iPod didn't get where it is today because everybody bought the first model to hit the market. They had a solid product from the get-go...with potential to be more. You guys are well on the way to revolutionizing your industry too, and I hope you get filthy rich from it.

I think this is being "over-thought". There will always be the possibility of a second version, where more options and hackability can be added.
For now, why not work on making this model the best it can possibly be. Don't come right out of the box with too many features. Make people fall in love with the base product first, and use the feedback you get to add new features, if they will even be necessary.
I did like the idea that someone had posted about usb charging though. Making it rechargeable would get rid of the need for spare batteries laying around, and would probably be one of the best features I could think of.

I don't think skinning will work well at all. It is a sex toy. I don't particularly care how it looks. The only way I want it to look is discrete. Achieve that and you are set.

As for hackability, perhaps an app that can communicate with the rubbot through a port or even cooler, through an interface like bluetooth. Then again I can't see this being a worthwhile endeavor.

Just make it work good. If you can achieve that, then it should be fine.

i vote dont design it to be hackable...
it will be hacked wither way, work on getting the design good Smiling
on the other hand, dont put all kinds of security stuff on it to prevent hacking.
contrary to most beliefs, hacking is a wonderful thing for nearly any product, since hackers want to improve the product.
(keep in mind i'm talking about hackers here, and not "crackers" that do bad things.)

Oh and as far as skins go if you mean putting something on to change the color etc...then don't waste time or money, I wont be put sticker on my rubbot.

I have pulled apart a few sex toys if they aren't up to what I expected when I took it out of the box or if they start to break down and need fixed. If it works great when I take it out of the box and continues to satisfy then I wouldn't hack it. On the the other hand allowing other minds to fiddle around might come up with some great idea that hasn't been thought of. I think versatility is needed to keep me happy. What I want most is something that feels like a good hand job without the use of my hand. Please note that I think a good hand job is one without lubricants or with a dry lubricant such as talcum powder. Keep up the good work!!

Regarding skins, you might want to keep in mind that one of the things that has worked very well for the Fleshlight, for example, is the variety of textures that can be had for the inside. We (men -- or I'll speak for myself) like variety. You might consider at some point different textured skins . . . bumps, ripples, ribs, swirls, etc. to keep people interested.

Rubbot forums post-release in order for basic info to be traded, and small amt of support from company can go a long way.

"What is this I.C. do?" "is solder #q4b go to the resistor to regulate voltage?" "what are the RPMs on the motor?" Simple questions like these being answered ([b]when they are presented[/b]) could create a user-derived database of easy info for the techie-minded and very little effort on rubbot's part.

Design v1 for "out of the box" use but don't go through extra effort to remove hackability...eg, no "security screws" or things that break the product when you break the security seal...no heavy effort to eliminate open connectors...but I also wouldn't go through trouble to label various components & make it explicitly hackable during the first release. The electronically-adept among us will fiddle with v1 as we see fit. Just get us a product, since, as we *are* electronically adept, there's a general statistical tendency to be less...um...non-electronically adept.

--------
Still waiting for the Cherry 2000...

I saw work out of the box and then latter on in the road introduce one you could hack. Like others have said it's better to just get the word out right now that you have a good product and soon you'll have an even better product.

The main appeal to a hackable unit such as this, at least to my mind, is the potential for remotely controlled tele-dildonics eventually. The female units are ages ahead and not having to develop it until after ver 1.0 ships would allow you to really focus on the quality of the design and avoid the pitfalls of a "rush to market".

The problem that seems most obvious is the alterations you would have to make to the exterior and the artificial constraints that can tie you too in the future. A good deal of rigidity will be required by your existing mechanisms and any openings or seams will reduce the longevity of the device.

Maybe the best mid-ground is to ask that you insure that ver 1.0 is hackable by the internal designers and designed with as much forethought as possible to ease your jobs in the future to make new features. By designing with forethought you can reduce the future costs by not requiring new cases and all the associated setup fees and test-units that can prevent the cost reductions you can realize through long-term, scaleable production.

That sounds too much like some homework from my past somewhere.

Thanks for the work you guys have done and the constant desire for feedback and opinion. The more open these things are, the better the product that will result.

I don't think skinnable is really that big of a deal, although if it really is something that people want, I'm sure some third party would come up with it (depending on how popular rubbot gets) or people would figure out a template to print their own from home.

I like the idea of replaceable 'modules', sounds interesting, although I think I saw it mentioned above somewhere, the ability for the movements to be randomized I think is an important feature.

I think that so long as enough different "behavior patterns" are included by default, you don't necessarily need some sort of programming per se, unless you're really hardcore (no pun intended). You'd have to be pretty obsessed to program something like this stroke by stroke. If there are enough options on board and easily accessible to reasonably make use of the device's versatile array of options, I think that will do it for 99% of the user base.

Keep the original model simple and ready to go out of the box, then introduce a more advanced model later on!
- HVS

Personally I think that the simpler the better. Not necessarily for me (i like tinkering), but for your "Regular" buyer simple is the key.

As far as "skinning", I think it would be nice to have color options, but something that I would apply wouldn't get applied. I want factory stock. Just so I know nothing that I've done has/will break it, or void the warranty.

2 pennies

Watch yourself on the "Hackable" thing. This completely bit Je Joue in the ass, which is why the Sasi is almost a downgrade of what they had before. From what I've heard, the programming interface scared people off.

While hackable is cool, it probably won't be a "feature" to your main audience, unless you plan on your main audience being quite small. But, as long as it's not a required feature (which I think is where Je Joue went wrong with PleasureWare), it's certainly a value-add.

But for the love of /god/, don't waste preproduction time on it. That's the equivalent to the sin of preoptimization. There's always room for a v2, and there's always those that will find a way to hack it no matter what (or you can always go the simplest route: expose pads on the control board).

- qDot
http://www.slashdong.org

I have not read all the back comments yet, so this may have already been addressed somewhere else. If so, sorry in advance...

Is the rubbit going to have any problems with extra bits? Ie: metal rings that did not come installed from the orginal manufacturer (cough*ahem*prince albert*cough)? Or is that something that may have to be modded right away? Just a thought.

Maybe the first model should be kept simple to get the name and the product out there on the market and then bring out a new, more customizable version once you start getting feedback from users.

Simpler is better for a sex toy. A few different options are all that are needed.

I'd go for a small range of really well designed options out of the box rather then a design for hackability. Maybe let 2.0 go for hackable. Let the core design be elegant and simple.

I don't think that too much customization is necessary especially if you can offer different modules that would provide a different feel. In my opinion, customizing gadgets tends to lead to breaking them, and I'd hate to break my new toy...

For me it depends on the "hacks" possible. Easily done is creating an access port (like srereo jack) trough wich it can be run from a pc (wave file, special format).
Though it would be fun to be able to change all components, i would hate to crawl around searcing for my favorite part couse it has somehow "rubbed loose".
A core design with a basic functionality and some changeable parts like battery/computer interface or for instance changable Squish/Compression would be nice i think.
Further a way to keep it on Eye-wink (keep worrying bout that).

A question for the team, Is it possible to see some pictures of the work in progress? tease us!!! Sticking out tongue

1.0 - Non-Hackable
2.0 - Hackable
3.0 - AI

I am the guy who rips open his new gadgets to try and make them work better, but thats only if they are not working up to the standard I think they should. I think if you make it with the option to have different inserts you will please most people.

Personally, I always enjoy things that work great out of the box. But let's face it; we're not talking about a vacuum cleaner here. There's alway room for improvement, as well as tweaking and tuning to suit your personal needs or requirements. And if you're not into that kinda thing, then a great product out of the box is all you need. I think of it like a PC. You can buy one off the shelf that will suit most peoples needs, but if you want to, you've got the option to upgrade or improve it's performance in particular areas that are important to you. Just my 2 cents.

vacuum cleaner... hmmm there's a thought Laughing out loud

I'm with lalahsghost - I would want something that is good to go from the moment you take it out of the box. And while it would be nice to customize it, you wouldn't want to be messing around with a new product only to realize that you have no idea what you have done with it or how to put it back together. I say that having features that are widely accessible would be the best way to go, but leave enough room for tech savvy users to have their way.

I'd like it to be like a tippman m98 paintball gun... very versatile and easily upgraded but well thought out as well (see "response trigger"(dont get any ideas rubbot design team))jk. and most importantly...new ideas must be SUPPORTED. It frustrated me when the n64 never used that mysterious door it had under it(in the US) and it would frustrate me if there was a capability this thing had that hadn’t been done for example...online play... you might want to partner this thing up with some internet enabled dildos for a little super safe sex. or leave space for an aftermarket battery that lasts longer or possibly a higher voltage system or bigger motors... look at what radio shack did the xmod rc cars that were/are totally upgradeable and modable. They had motors and battery options, even gearing. Implementing the same ideas could make the rubbots stroke have a different feel or change the stroke length. as a last thought i think you're going to have to try to make it inconspicuous as possible... what does it look similar to anyway and what will it fit in are questions that come to mind... maybe have it look like the plastic on a video game controller. to have it blend in with the scenery a little better. I apologize for rambling.
Thanks Smiling

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